Unreal Engine 5.4 Made Me a Motion Designer, and Now I Can’t Stop
Dive into the thrilling world of animation with our latest tutorial that catapults you straight into the heart of Unreal Engine 5.4’s groundbreaking Motion Design Mode. Whether you’re an absolute beginner or a seasoned animator looking to expand your toolkit, this video is your golden ticket to mastering the art of motion design from the ground up.
We kick things off by exploring the robust suite of motion design tools within Unreal Engine 5.4, ensuring you grasp the essentials of creating dynamic, eye-catching animations that can bring any scene to life. From understanding the user interface to manipulating objects and cameras, we’ve got you covered.
But that’s just the appetizer. The main course? We’re diving deep into the magic of scripting your very own custom tools using Unreal’s powerful visual scripting system, Blueprint. Imagine the possibilities when you can tailor animation tools precisely to your project’s needs. Whether it’s automating tedious tasks or crafting unique animation effects, we’ll guide you through every step with practical examples and a pinch of humor to keep things spicy.
By the end of this video, not only will you be equipped with the knowledge to use Unreal Engine 5.4’s motion design tools like a pro, but you’ll also be able to unleash your creativity by developing custom animation tools that can transform your workflow.
So, if you’re ready to elevate your animation game and unleash the full potential of Unreal Engine 5.4, hit that play button. Let’s embark on this animation adventure together - and remember, in the world of motion design, if you can dream it, you can animate it. Welcome to the future of motion design!
00:00 Intro! Hi watch the whole video ;)
00:36 Installing Unreal Engine 5.4
00:54 Start Project
02:01 Interface Overview
02:54 Setting Up Project and Scene
04:31 Modeling Shapes
08:19 Setting Up Cloner
11:29 Building Custom Script to Change Blueprint Material on Cloner
26:52 Create Materials
30:12 Material Parameter Collection
33:27 Adding Effectors
36:12 Finishing Cloner Material
41:28 Creating Custom Blueprint Effector
44:39 Scripting Blueprint Effector
50:19 Lighting
54:01 Rendering
55:22 Final Result
56:08 Thank you :)
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