Costume in Games: Integrating a Costume Designer into the Character Pipeline

In this 2019 GDC session, costume designer Heli Salomaa demonstrates the design process of creating costumes for the characters in Control, presenting ways to integrate a costume designer into the character art pipeline. Register for GDC 2022, in-person in San Francisco, March 21-25, 2022: Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
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