Influencing the Narrative - Astortion Devlog

In my previous indie game devlog™, I showed you how I use Typewriter to design dynamic dialogue. Today, we’re taking a look at two crucial systems that actually bring these conversations to life. Support me on Patreon: 0:00 Implicit choices 2:24 How does dialogue work? 5:01 How do interactions work? 6:44 Final solution === Mentioned Games === - The Stanley Parable - The Witcher 3 - Uncharted 4 - Portal 2 - Far Cry 4 - Undertale - Hollow Knight - The Legend of Zelda: Breath of the Wild - Night in The Woods === Tools I’m using === JetBrains Rider Unity Adobe Illustrator, After Effects, Premiere Pro, Audition, Photoshop === Music from Epidemic Sounds === https://w
Back to Top