’Moss’: Design Before Sound

In this 2019 GDC talk, Polyarc’s Stephen Hodde uses Moss as a case study to examine why compelling sound design is needed to form emotional bonds with characters and story. Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
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