2 Interlude on Unreal Engine 4. Texturizing chars.

CHANNEL: Tryin to get vision of what types of layers must be in chars material instance. There will be only 1 material instance for all types of char texturizations (not just bringing them together but getting them into the shader with sub layers of textures, how we will make them you can see here). Vanilla textures have only 2 types of layers, Specular and Base color, we will use bit more, to make it a bit curvy or give them relief,
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