Stable Diffusion Consistent Character Animation Technique - Tutorial
GitHub:
Turntable LoRA:
WARNING: if you have limited VRAM, use lower sized pose images, like 384x384. Good results come from lining 3 images next to another, so make sure your graphics card can handle an image 3 times wider than your base pose image size plus a ControlNet model.
In the video I go through my latest workflow for creating multiple images of the same character using Stable Diffusion without a character embedding. I use ControlNet to create a sequence of images that can be composed into a spritesheet for an animated character in a video game. I also provide tools to do local frame interpolation to increase your frame count for the animation.
0:00 - Intro
1:32 - Cloning the Git
2:50 - Setting up the Workspace
4:54 - Creating a Reference Image
11:13 - Iteration 0
20:20 - Iteration 1
23:44 - Iteration 2
26:34 - Extracting and Cleaning
27:53 - Frame Interpolatio
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