Tomb Raider (2013) Development: Early Ascension Concepts

After narrowing in on the concept of a survival story on a remote island, Crystal began developing what was internally called Tomb Raider: Ascension. At one point, Ascension felt closer to a horror game than a Tomb Raider title. Eventually the concept evolved into the origin story told in the 2013 reboot, keeping the key survival components with a dash of supernatural terror. Check out some early concepts from Tomb Raider’s dark beginnings. #TR25 Subscribe to our channel to keep up-to-date with all things Tomb Raider and Lara Croft: Follow us on Social: Facebook: Twitter: Tumblr: Instagram: Google :
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