In this Unreal Engine 4 () tutorial I show how to use the MediaPlayer component to render a MediaTexture onto a static mesh and play an mp4 video file.
To do this you have to add the mp4 to a folder called Movies in your content of the UE4 project, then add a file media source for the mp4. After that you can use a MediaPlayer component for this to generate a sound and video asset. These assets need to be dragged onto a static mesh that you want to use as a render target.
The last step is to play the video with the media player in a level blueprint of your ue project.
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Production Music courtesy of Epidemic Sound: