0:00 Global Shadow Quality
1:16 Model / Texture Detail
2:49 Texture Streaming
4:12 Effect Detail
7:54 Shader Detail
9:40 Boost Player Contrast
10:32 Multicore Rendering
11:29 Multisampling Anti-Aliasing Mode
13:00 FXAA Anti-Aliasing / Motion Blur
13:49 Texture Filtering Mode
14:34 Wait for Vertical Sync
15:16 Use Uber Shaders
Benchmarking and analyzing each setting individually to find the optimal settings for the best performance and best graphics. My goal is to improve everyone’s gaming experience!
UPDATE: Setting Effect Detail to VERY HIGH is necessary in some instances for the additional objects to be present if you want to line up certain smoke throws.
UPDATE: Setting Global Shadow Quality to HIGH will also increase the distance at which enemies have shadows. Also on MED some people find the distance at which shadow quality degrades to be distracting as you move around the map. If you can spare the FPS, consider turning this one to HIGH.
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