Part 5 : Viking Shaman Hair and Fur modeling in blender using hair cards
#blender #blender3d #blendertutorial #3d #3dcharacter #3dcharacters #3dtutorial #3dtutorials #substancepainter #3d #3dcharacter
Hi, In this tutorial series I cover the complete 3d character creation workflow for games and movies including modeling, sculpting, retopology, texturing, baking, lighting and rendering. For that we will sketch a basic geometry in Blender, retopology or clean model, baking in marmoset toolbag 4 and texture the 3d character in substance painter. We will work on each and every aspect of the character creation workflow in detail including custom Alpha creation, using dyntopo and remesh, sculpting and detailing the face and body, creating belts, straps and armor for the character, modeling and sculpting hard surface object like armor and gauntlet ,working with blender shape keys and adding noise to model with noise maker , creating Hair spline using blender hair particles, Creating Hair Cards from hair particles, making hairs from the hair cards, baking in marmoset toolbag, texturing character in substance painter, optimizing character for games and much more. For now this is just a time lapse but later i will do voice over and add it again.
Tools I am using:
Blender 3.0 , Allegorithmic Substance Painter 2021, photoshop 2019 and marmoset toolbag 4.
Do check out more of my work on Artstation:
Check out for tons more tutorials, workshops and inspiration from the game art community!
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