In video games, real-time fluids can be a tricky topic.
Personally, we have always been fascinated by this kind of simulation.
Today we will re-create a real-time liquid on Unity.
When you speak about liquids, fluids, soft-bodied, or metaballs, they are often associated with techniques such as Raymarching or MarchingCubes.
With the name MarchingCubes, we also enclose MarchingSquares, Marching Tetrahedra, or DualConturing.
In this project, we wanted to use a different approach inspired by the work of Nvidia.
RESOURCES:
GITHUB:
OUR DISCORD COMMUNITY:
INSTAGRAM:
TWITTER:
WEBSI
2 views
73
35
3 years ago 00:06:07 24
Real-Time Fluids in Unity
2 years ago 00:15:24 37
EmberGen -- Powerful Real-Time VFX Software for Smoke, Fire, Fluids, etc.