In this tutorial, I walk you through the process of creating a couple of custom VDMs in ZBrush and using them to iterate and produce variants on a 3D sketch.
- 0:00 - Intro
- 0:45 - About the UI
- 1:30 - loading a template for VDMs
- 2:20 - Sculpting a VDM
- 7:25 - Fixing edges (if you need to)
- 9:40 - Turn the sculpted plane into a VDM brush
- 19:37 - Create an icon for your VDM brush and save
- 21:35 - Using the VDMs with Sculptris Pro in the sketch
- 23:37 - tips to avoid overlapping areas in VDMs
- 29:24 - Using VDMs with Sculptris Pro and hidden areas!
Links mentioned in the video:
Creating a custom ZBrush UI that works:
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