Bringing Medusa to Life in Blender - Full Process Explained

In this video I bring Lord Gris’ Medusa concept art to life in Blender and walk through the whole process from start to finish! You can get the Customisable Female Basemesh on Gumroad, Blender Market and my Website! Here’s the Sketchfab link so you can check out the model! 00:00 Intro 00:23 Posing 00:51 Making the Snake with Curves 01:35 Masking the Sandals and Dress 02:30 Hair Curves 03:06 Pleated Dress 04:09 Sculpting the Dress 04:34 Refining the Face 04:53 Geometry Nodes Snake Heads 05:55 Sculpting the Big Snake Head 06:30 Retopology 07:10 Straightening UVs 08:16 Dress Retopology 08:47 Retopology Progress 09:18 Projecting the Reference 09:42 Basic Texturing 10:11 Opacity Mask for Dress 10:38 Painting the Scales of the Snake 11:15 Specular Toon Shader 11:35 Grease Pencil and View Layers 12:22 Compositing 13:04 Recap and Outro
Back to Top