Year one of developing my game in Godot

I felt like I was due with a proper short length conclusion of what went down in one year after my first video went online. I am still heated by passion, and I am going to give my 100% on this game. I hope when the time comes, you will also enjoy the work put into it. The game takes heavy inspiration from the first two or three Medal of Honor games, With Underground taking the reins in this ride. I am set out to create an atmospheric shooter game, with PSX(-ish, mind the PBR textures) graphics, to prove that you don’t need AAA graphics to evoke meaningful feelings. I will be utilizing most of what the engine can offer in an optimized way, to try and create a similar vibe to what the old MoH games did back in the day! It’s not going to be an easy road to walk, but if you’re up to help in any capacity, please say so in the comments so we can discuss the matter further! Chapters: 00:00 - Intro 00:21 - First Look (Prototype) 00:38 - Viewmodels 00:50 - Weapon Mechanics 01:13 - Level interactions 01:20 - Developer level and weapons 01:35 - Melee and Breakable Object 01:43 - First Mountable MG (Hotchkiss) 01:50 - Level Style Guide 02:00 - Main Menu (old) 02:20 - Free Aiming 02:36 - Main Menu Evolution (new) 03:18 - Project Restart (new code base) 03:33 - New Compass/Healthbar 03:46 - Objective System 03:57 - Ammo System (Ammo is shared between categories) 04:03 - HUD Rework 04:22 - C96 Mauser 04:42 - Hotchkiss/M1 Browning 05:00 - Bullet Ricochet 05:30 - Snow Accumulation 05:40 - Outro/Credits
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