Path Based Mesh Generation in Godot 4

I’ve been playing around with lofting in Godot, and quite liked the results! I Hope this video is useful to some. Version used: 4.0 Beta 3 Notes for 3.5: in Godot 3, sample_baked and sample_baked_up_vector are interpolate_baked & interpolate_baked_up_vector respectively. Resources: #class-curve3d Github:
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