Stacking Experiments Up: From A Sphere to Animation | Rich Lord | SIGGRAPH HIVE 2023
Learn how to break down an independent animation into the experiments that were conducted during its creation. Explore complex looking setups that can be built from simple parts and how the unique structure of Houdini makes this process truly generative. This leads to using Houdini as a notebook to store ideas and experiments to use later.
Richard Lord is an animator and Houdini artist who has worked on several videogame franchises at Valve Software. He uses proceduralism and hands off approaches to encourage animations to make themselves and is currently working on a bunch of independent animations and artworks. You can get all the links to his work from his website at .
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