How Death Stranding Was Made and Why The Team Disliked it

Click this link and use my code THATGUYGLEN to get 25% off your first payment for . That’s 25% off your first month or your first year, depending on the subscription you choose. Get 90% off your own .fun domain for your first year by using my code: TheGuyGlen at This Death Stranding documentary details the development of the video game Death Standing and goes behind the scenes of its creation. After saying goodbye to Konami and the Metal Gear Solid series, Hideo Kojima’s legendary return to the video game world as an independent developer, along with the reveal of Death Stranding, seemed like it happened in the blink of an eye. However, a lot happened behind the scenes before he reached his ultimate destination and this documentary explores all that and more. The documentary takes a look at all the design decisions that Hideo Kojima and his team made and shows how an old Japanese short story inspired many of Death Stranding’s themes and gameplay mechanics. It also explores all the hurdles Kojima Productions had to go through. For example, Hideo Kojima’s colleagues initially were very negative about Death Stranding’s concept and gameplay and told Hideo Kojima to switch directions and make something more exciting. Additionally, Hideo Kojima had to travel the world to find the right engine for the game. Lastly, the documentary also takes a look at Death Stranding 2: On The Beach, the Death Stranding feature film and every other project that’s in development at Kojima Productions. References: 0:00 Intro 1:37 The Road to Video Games 4:15 Ad 5:25 The Road to Video Games 7:52 Building Independence 11:41 Developing Death Stranding 25:23 Release & Recognition 28:51 Future Deliveries Outro song: Thank You . - Joe Bagale Support me on Patreon and get exclusive content like ad-free videos, access to my Discord server and more: Follow me on Twitter to stay up to date on what’s happening with the channel and my occasional video game opinions: #DeathStranding #HideoKojima #GameDevelopment
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