Secluded Orchid was made by pure coincidence while I was out of the house one day. The project took roughly 2 hours and 5000 8K photos, which were then used to make high quality 3D models and were eventually imported into Unreal Engine 5. Then we added simple movement controls and cutscenes and are constantly tweaking and making adjustments to this day.
This is the first time we have ever used a motion capture system in our projects. The motions used in the demo took about 20 minutes to prepare so the quality is still a little rough around the edges. At the time we were using an inertial sensor motion capture system which has improved efficiency compared to manual keyframe animation. However, it falls a little short in accuracy compared to optical motion capture systems so we are looking into working with those in the future.