Games, Schools, and Worlds Designed for Violence

They walk out under the branches of hopelessness They think of this world welcoming the bodies of their sons. Support me and receive a full-length video commentary on this essay: Follow me: Additional voices provided by Zac Frazier () and Laura Crone () Additional footage provided by Jesse Guarascia Robert Cockrell, Battlefield 4 Footage: Arronmunroe, Time Crisis Arcade: LopMusic1, Red Dead Redemption 2 Sunrise: The Mad Rush to Bulletproof American Schools: How UT architecture restricts activism: of UT Metal Detectors and Feeling Safe at School: Were Brutalist Buildings on College Campuses Really Designed to Thwart Student Riots?: 13 On Your Side- Fruitport High School: NBC News- Inside the Safest School in America: CBS News- New Sandy Hook School Opens: UNC Protests, September 8 2018: University of Texas Austin Tour: On the Humanist Ethic Behind Brutalism: Games shown: Gears of War, Red Dead Redemption II, Max Payne 3, Vanquish, Minecraft, Uncharted 4, The Evil Within, Battlefield 4, Spec Ops: The Line, Time Crisis, Control Music used: Red Dead Redemption II (Fleeting Joy, Outlaws from the West, Icarus and Friend, The Wheel), Max Payne 3 (DEAD, Painkiller), Sunset (Dancing in the Sand), Uncharted 2 (Bustin’ Chops)
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