LOW POLY or NOT - is it OK to detail with geometry? Bonus: Unity vs. Unreal Engine performance

I use a palette texture to colorize my so-called low poly objects, but does this method cause problems with performance? Does it have any other implications? In this video, I compare the performance between a true low-poly object and a “not so“ low-poly object. As a bonus, I also compare the performance in Unity 2023.1 and Unreal Engine 5.2 - so you can see how the two engines perform against one another with these assets :) Universal Sound FX: LEARN LOW POLY Character Modeling - Blender 3.5 Full Course: Watch this video to learn every step of the way to create your very own characters! Support me on Patreon, where you can download this very blend file as a tutorial tier: Imphenzia Discord server invite: My Instagram: Wishlist Ultranova on Steam:
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