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- It’s a tradition by now, I have to find every way possible to make blur in Unity. This time it’s in HDRP used as a UI background and I’m using the custom pass feature with a very simple shader made in shadergraph that I discovered by accident.
- Made in Unity Editor 2022.2 HDRP
Get tutorial files:
ArtStation:
Other assets used in this video:
- Fullscreen Editor:
My Links:
● My Asset Store page:
● My Artstation:
0:00 - Showcase and Example
0:16 - Creating a Fullscreen Custom Pass
0:50 - Creating the Shader and Material
1:16 - Adding a Blur Effect
1:57 - Troubleshooting: Fixing the Blur not Showing in Camera View
2:15 - Fine-tuning the Effect: Creating a Float to Control Blur Intensity
2:43 - Usage
3:21 - Outro
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