Comicon 2015 Challenge Submission Start

Greetings, This is my first video entry for the Comicon 2015 Challenge. For me, this approach will be new and a little unconventional. I usually start with a base mesh that I’ve constructed in Maya to ensure that the topology is animation friendly. Since all entrants are required to display evidence of their progress I figured here’s my shot to try something out of the box. Two firsts for me, sculpting with dynamesh and recording my progression. Here is my first Zbrush recording of my fusion character Ome
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