The Legacy of Quake

Quake, as a series, has had a long lasting legacy that can be seen in virtually any first-person shooter these days. Let’s take a journey through that legacy and see just how the series had an effect on games and the industry, step by step. Sources: LambHoot’s knowledge on ray casting and other computer graphics techniques John Carmack - Rocket Science is easier than making games Tom Hall/John Romero - GDC Conference on Doom’s design - Interview with Trent Reznor Forbes - Valve is rich! Gamespot - Sierra was looking for a Quake engine game when Half-Life was pitched ://
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