Project Internals is personal project for reasearch and development in Games as R&D type.
It uses “Reverse Engineering“ to extract all game internal methods and call them before we do hook and gather all information we needed.
So basically the main motto of this project was to understand Game mechanics and physics and how objects react to open World.
This open new path for Development of 1 with original Scripts “QSC“ and original Game Methods (Internals) as per Devs intended.
This is demo version of Project release :
Type: DLL library.
Language : C/C (C 17).
IDE: Visual Studio 2019.
Injector: Custom Command line. (GUI will be in future).
Natives information:
NativesCount : 70
NativesFile: .json file with address/signature and note.
Tested : 50
If anyone want to contribute to testing this project drop me email at @
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