Dive into C++11 - [2] - Frametime, FPS, constexpr, uniform initialization

- Check out my website! Source: Hello everyone! Here’s the second episode of my game-development series, `Dive into C 11`. In this episode we will learn more about two previously mentioned new awesome C 11 features: “constexpr“ and “uniform initialization syntax“. Most importantly, we will also deal with a very big issue that every game developer must face: FPS/frametime, and how to avoid the game from behaving differently on slower/fa
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