Implement 3d scans into your workflow. Part 2. Creating textures from 3d scan for DAZ3d in Zbrush.

In this series of 4 tutorials I wanted to share my process of incorporating 3d scans into Daz 3d as custom morphs, creating textures, posing Daz figure and rendering it in Cinema 4d with Redshift. The scan from this tutorial Part 1 In Part 2 we are going to use high quality scan textures to create our own textures, combatable with Daz 3d and our new model. We will use projection in zbrush. Also we will talk about UDIMS and how to work with them in zbrush. I am apologizing in advance about all the mumbling. I made this tutorial in order not to forget my process, so it might be a bit hard to follow.
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