Creating The Last Of Us Environment In Blender 3.4

Software: Blender 3.4, Cycles Render, Krita Final result: Support on Boosty: Textures: Follow me: Instagram - Artstation - Addons: Ivy Gen by Artichoke: Ivy Gen by Baga: Scatter 5: Models used: This work is based on “Green car wreck“ () by matousekfoto () licensed under CC-BY-4.0 () This work is based on “Van with Interior (Free Raw Scan)“ () by Renafox () licensed under CC-BY-4.0 () This work is based on “Red car wreck“ () by matousekfoto () licensed under CC-BY-4.0 () This work is based on “Aged mossy tree stump“ () by nedo () licensed under CC-BY-4.0 () This work is based on “Destroyed construction debris“ () by matousekfoto () licensed under CC-BY-4.0 () This work is based on “Rusty steel scrap pile“ () by matousekfoto () licensed under CC-BY-4.0 () This work is based on “Chicken of the Woods Mushroom“ () by RISD Nature Lab () licensed under CC-BY-4.0 () This work is based on “Urban Stuff - Low poly prop set“ () by Daniel Zhabotinsky () licensed under CC-BY-4.0 () Music: Adrift Among Infinite Stars by Scott Buckley | Music promoted by Creative Commons / Attribution 4.0 International (CC BY 4.0) The Things That Keep Us Here by Scott Buckley | Music promoted by Creative Commons / Attribution 4.0 International (CC BY 4.0) In Search Of Solitude by Scott Buckley | Music promoted by Creative Commons / Attribution 4.0 International (CC BY 4.0) Beautiful Oblivion by Scott Buckley | Music promoted by Creative Commons / Attribution 4.0 International (CC BY 4.0)
Back to Top