A deep-ish dive into how sampling in video game music worked, my most ambitious & researched project yet! Delving into the methods that game composers used to make sound, how they sourced their samples, and how they were implemented from the NES, SNES, etc onwards. This video took many months to create, so I hope you enjoy! Fun fact, I don’t actually own any MIDI Modules. Everything I demo’d was either a VST or soundfont version!
This is also sort of a “spiritual successor“ to my video about how Toby Fox created Undertale’s music... My goal was to show the world how game music is made on a greater scale than ever before. Regardless of how well it performs, I’m glad it found you!
I don’t have a Patreon, but you can tip me on Ko-fi! 🧡
(You will be thanked in the next video!)
Twitter:
Tumblr:
Twitch:
Music:
Andrew Cunningham’s video featuring me!
Channel Artist: @Vinqou
Toffee’s Buns (Community Discord): (13 )
Shoutouts:
@andrew_cunningham for featuring me on his channel, and for the support during the making of this video!
@relaxalax for inspiring me with his recent videos about songs that sampled video game music!
@brutalmoose I had tons of your videos playing in the background while editing, helped me through it all. You’re the best!
VGM Sound Sources spreadsheet:
Toby Fox Sample spreadsheet:
The MIDI visualizer I used in this video is called ’ALMAMPlayer’, and can be found here!
Song List: Pinned comment!
Timestamps:
0:00 Intro
1:56 Sequenced Music, Synthesis, Sampling
4:29 Where Composers Find Sounds
9:59 How Video Game Music Was Made
13:22 Rise of Streamed Music
15:40 Video Game Music Isn’t Real...?
18:58 Sample CDs
22:14 Conclusion
#Sampling #VGM #EarthBound
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