Alright, another walkthrough.
Second Sight for the PS2, a third-person stealth-shooter with psychic powers, played on Normal difficulty. This game is mainly intended to be a stealth game and alarms don’t only bring in a dozen more guards to hunt you until the “alarm phase“ is done, but triggering alarms several times increases the amount of enemies you’ll face later on in the level, usually leading to a small ambush that wouldn’t have happened if you hadn’t sucked at sneaking earlier.
The chapters alter
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