Cyberpunk RT Overdrive Benchmarks, Image Quality, Path Tracing, & DLSS

Sponsor: Thermaltake Ceres 500 TG on Amazon - Cyberpunk 2077 on max graphics settings now includes RT Overdrive -- or Path Tracing -- and is at a point where it nearly requires an RTX 4090 and DLSS. We’re benchmarking the new Ray Tracing Overdrive (Path Tracing) feature in Cyberpunk 2077, including some comparisons of ray tracing (RT Ultra, RT Psycho) vs. Path Tracing (Overdrive). We also briefly go over how DLSS works, frame generation, and offer a blind test for a fun check against your expectations. Frametimes are additionally included for an objective look at frame pacing. Grab the new GN Project & Soldering mat! Or one of our large modmats! We posted 2 new bonus videos on Patreon last week! Support our work here: 00:00 - RT Overdrive in Cyberpunk 2077 02:11 - Where Cyberpunk Sees Path Tracing 04:55 - Talking with NVIDIA Engineers 06:54 - Path Tracing Benchmarks (1080p, 1440p, 4K) 08:29 - Frametimes (Path Traced vs. RT vs. Neither) 09:52 - Ray Tracing vs. Path Tracing Benchmarks, DLSS Off 11:13 - How DLSS3 & Frame Generation Work 16:54 - DLSS Benchmarks w/ Path Tracing vs. Ray Tracing 18:04 - Blind Test for Image Quality (Path vs. Ray Tracing) 19:17 - Club Image Quality Comparison 20:55 - City Image Quality Comparison 21:35 - Desert Image Quality Comparison 22:30 - Parade Image Quality Comparison 23:19 - DLSS Image Quality Brief Comparison 24:33 - Conclusions: Performance & Quality ** Please like, comment, and subscribe for more! ** Links to Amazon and Newegg are typically monetized on our channel (affiliate links) and may return a commission of sales to us from the retailer. This is unrelated to the product manufacturer. Any advertisements or sponsorships are disclosed within the video (“this video is brought to you by“) and above the fold in the description. We do not ever produce paid content or “sponsored content“ (meaning that the content is our idea and is not funded externally aside from whatever ad placement is in the beginning) and we do not ever charge manufacturers for coverage. Follow us in these locations for more gaming and hardware updates: t: f: w: Host, Writing, Testing: Steve Burke Testing, Writing: Patrick Lathan Testing, Writing: Jeremy Clayton Video: Vitalii Makhnovets
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