I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats!
This project was written in C# and HLSL, and uses the Unity game engine.
Source Code: currently in early-access for patrons, but will be available to everyone in a few weeks.
Support the channel:
Coding Adventures Playlist:
Learning Resources:
Music Credits:
Adventures/Ray Tracing
Chapters:
0:00 Intro
1:08 Cameras and Rays
3:30 The Pixel Shader
5:02 Drawing a Sphere
6:59 Multiple Spheres, and Colour!
8:21 Two Types of Reflections
9:04 Experimenting with Randomness
11:14 Random Hemisphere Directions
14:11 The Trace Function
16:3