5 Game Design Innovations from 2016 | Game Maker’s Toolkit
In order to recognise the most creative games of 2016, this video highlights five innovative ideas - from full game concepts to clever features that other developers will be pinching in a few years time.
Games shown in this episode (in order of appearance):
Uncharted 4: A Thief’s End (Naughty Dog, 2016)
Titanfall 2 (Respawn Entertainment, 2016)
DOOM (id Software, 2016)
The Witness (Thekla, Inc, 2016)
Inside (Playdead, 2016)
Dishonored 2 (Arkane Studios, 2016)
Firewatch (Campo Santo, 2016)
Hue (Fiddlesticks Games, 2016)
Hyper Light Drifter (Heart Machine, 2016)
Virginia (Variable State, 2016)
Furi (The Game Bakers, 2016)
Call of Duty: Infinite Warfare (Infinity Ward, 2016)
Overwatch (Blizzard Entertainment, 2016)
XCOM 2 (Firaxis, 2016)
Pokemon Red (Game Freak, 1996)
Darkest Dungeon (Red Hook Studios, 2016)
Deus Ex: Mankind Divided (Eidos Montreal, 2016)
The Walking Dead: Season One (Telltale Games, 2012)
Oxenfree (Night School Studio, 2016)
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