3Ds Max Rigging For Game Engine Part 8

3Ds Max Rigging Process For Games Series PART 1 Middle part controllers, IK swivel, hip, and spines Download Project File: 00:00 - Root 00:24 - Swivel 01:33 - Main 01:46 - Pelvis 02:28 - Spine 02:50 - Spines and Neck 03:24 - Head 03:55 - Antennae and Tentacles 04:50 - Linking the Controllers 05:50 - Constraint Bones to Controllers 07:20 - Freeze Transform Discord Server: How to rig a creature to use in the game engine Full Playlist:
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