Tracker Knife Part 5A NextGen asset production series

Welcome to the Tracker Knife Series. A production focused series of tutorials exploring the workflow and pipeline involved in creating a weapon asset for a modern game engine. I will describe the process split over multiple videos including - Part 1 : // Modeling the High poly asset: smoothing & topology tricks to ensure accuracy and eliminate pinching Part 2 : // Modeling the rest of the High poly asset: Creating the handle and screws
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