Rigging for Characters in 3ds MAX – Full Body CAT and CAT Facial Rigging (Part 2 of 2)

Sorry that this took a while to be released! This tutorial is part 2 (of 2) in a series focusing on character rigging in 3ds MAX. This chapter delves into the CAT system. In this video we go over how to go about rigging a full character using a custom CAT rig, creating LookAt controllers, using the Skin Modifier, adding smaller CAT bones for facial control, using a mesh that is split into separate components and combining them into one single Skin Modifier. I recommend that you watch Part 1 first: https://
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