3ds Max Donut Tutorial 2 // Procedural Glace chocolate
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On the second tutorial of these series we will see how to create the donut glace in a procedural none destructive way, thanks again to Datachannels. Donut and glace will be connected thanks to reference modifiers, and we will see shell, turbosmooth, and other modifiers to help use shape a nice glace.
00:00 References in max
01:34 Data channels for selections based on normals
06:02 Save Data channels
07:23 Add Thickness
08:53 Surface tension
12:24 Change Base object
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