3Ds Max Rigging For Game Engine Part 2

3Ds Max Rigging Process For Games Series PART 2 In part two, we create arms, IK and FK bones, and fingers Download Project Files: 00:00 - Arm bone 01:28 - IK and FK 01:57 - FK and IK 03:24 - Mirroring the arm 03:52 - Roll bone 04:50 - Refining the roll bones 06:28 - Left-hand 07:36 - Fingers 08:56 - Mirror the hand 09:43 - The bones 10:08 - Fixing the mirrored bones 12:33 - Linking the hand and roll bones 12:55 - Renaming Discord Server: How to rig a creature to use in the game engine Full Playlist:
Back to Top