Texturing for Film and Games | Desert Scene Series - Desert Rock | Substance Painter
Learn Substance Designer and Painter texturing for film and games using advanced procedural techniques. Dive deep into Substance Designer to create custom controls that can be passed to Substance Painter to build complex texturing kits.
Timestamp Index:
00:52 - Making a reference board
DESIGNER
02:00 - Designing Big shapes
04:23 - Designing Stratification Filter
06:59 - Designing Pock Mark Filter
08:25 - Designing Cracks Filter
PAINTER
10:43 - Starting initial rock material
12:05 - Using Big shapes filter for height
16:35 - Building Anchor Library
17:50 - Building stratification
18:30 - Advanced anchor mixing
20:20 - Building pock layer
21:17 - Anchoring BaseColor for Roughness
22:37 - Sun Bleaching
24:13 - Building cracks into rock
26:08 - Adding mud layer with compare masks
Jasmine Katatikarn & Michael Tanzillo - TDU :
Noah Bradley :
Denian Ouyang :
Lip Comarella :
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