Texturing for Film and Games | Desert Scene Series - Desert Rock | Substance Painter

Learn Substance Designer and Painter texturing for film and games using advanced procedural techniques. Dive deep into Substance Designer to create custom controls that can be passed to Substance Painter to build complex texturing kits. Timestamp Index: 00:52 - Making a reference board DESIGNER 02:00 - Designing Big shapes 04:23 - Designing Stratification Filter 06:59 - Designing Pock Mark Filter 08:25 - Designing Cracks Filter PAINTER 10:43 - Starting initial rock material 12:05 - Using Big shapes filter for height 16:35 - Building Anchor Library 17:50 - Building stratification 18:30 - Advanced anchor mixing 20:20 - Building pock layer 21:17 - Anchoring BaseColor for Roughness 22:37 - Sun Bleaching 24:13 - Building cracks into rock 26:08 - Adding mud layer with compare masks Jasmine Katatikarn & Michael Tanzillo - TDU : Noah Bradley : Denian Ouyang : Lip Comarella :
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