Striking game April update - Overhand Interactive

Thanks for the patience everyone! We’ve been busy working behind the scenes on some non-gameplay related stuff this month which we hope to share soon. Here are some of the changes we’ve implemented over April: - Reworked skin shaders - More active ragdoll tweaks. (This something we’ll continually tweak based new movesets we get) - Added extra fighter gear - Implemented guard/blocking styles (Long guard variations Dutch guard) - Implemented dynamic blocking WIP - Added checking mechanics. Checks deal chip damage to both fighters and are also sweepable - Added additional movement punch animations (Boxing) - Added “General Kickboxing“ moveset (This is just a generic moveset we’ve compiled that imitates western variations of kicking techniques) - Environment updates WIP
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