Thanks for the patience everyone! We’ve been busy working behind the scenes on some non-gameplay related stuff this month which we hope to share soon.
Here are some of the changes we’ve implemented over April:
- Reworked skin shaders
- More active ragdoll tweaks. (This something we’ll continually tweak based new movesets we get)
- Added extra fighter gear
- Implemented guard/blocking styles (Long guard variations Dutch guard)
- Implemented dynamic blocking WIP
- Added checking mechanics. Checks deal chip damage to both fighters and are also sweepable
- Added additional movement punch animations (Boxing)
- Added “General Kickboxing“ moveset (This is just a generic moveset we’ve compiled that imitates western variations of kicking techniques)
- Environment updates WIP
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