Learn how to drastically improve the look of your content without UV’s.
In this tutorial:
00:00 - Introduction
00:32 - Automatic Triplanar and Overlap UV Mapping
01:45 - Triplanar and Overlap UV Mapping in Absolute Coordinates
02:33 - Screen-Space Bevel Effect
04:34 - Screen-Space Dirt Effect
08:06 - Diversifying Tiled Textures with 2D and 3D Spatial Color Noise
08:46 - Projecting an Arbitrary Image by Using Decals
09:02 - Voxel-based GI
09:33 - Screen-Space Ray Traced GI
CAD Model is made by Juan Arroyav
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