Course Overview | Procedurally Texturing PBR Game Assets
In this series, we will look at creating high quality, PBR-abiding materials for our game assets entirely in Substance Designer. By the end of this series, you will have a better understanding of PBR texture maps, how we can rapidly develop convincing materials for our assets and even begin developing a library of reusable materials for use in future projects!
Make sure to grab the free resources here:
Want to contribute? Check out the Get Learnt Patreon page here!
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