Unreal Fest Seattle 2024 - ЛУЧШИЕ ПРАКТИКИ И МИФЫ РАЗРАБОТКИ НА UNREAL ENGINE
ЛУЧШИЕ ПРАКТИКИ И МИФЫ РАЗРАБОТКИ НА UNREAL ENGINE
Unreal Fest 2024
Содержание:
02:02 - Don’t use Tick?
13:45 - You can’t make 2D games in UE?
17:54 - Blueprints are slower than C ?
25:50 - Don’t use Cast?
32:21 - If it can be Nanite, it should be Nanite?
36:40 - GetAllActorsOfClass is Slow?
40:10 - Don’t use ChildActorComponent?
42:45 - UE cooks everything by default?
45:51 - Avoid redirectors / clean them up asap?
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