Character retopology. Day 3. Game-ready retopology of the character’s legs in Zbrush.
The third (Final) day of retopology of the Cursor character. Preparing a character for use in a game engine.
It remains to retopologize the legs and collar and the mesh is ready. Since I am making a game designed for mobile devices, the requirements for the polygon and the model in general are very limited.
This is a character in my personal project. I am creating a game and he will be a minor character in it.
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