Turns out the history of 3D rendering involves a lot of nerds doing a lot of math.
Come hang out on Discord
Script, VO, 3D Animation by Cam
@thecamwing
Compositing, visual effects, editing by Sam
@invertedhorse
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Indie Animation Showcase
Good Woods:
Why Are Disney Remakes So Ugly
COOL TIMES: GRAND TOUR
vENDED
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Video B-roll sources:
EditDroid: Rise and Fall
Futureworld 3D animation sequence:
A Computer Animated Hand:
Utah Graphics in the Bay Area
Toy Story - CGI making of
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Book passages were read from David Price’s ’The Pixar Touch’
(Which you can find at your local library!)
Toy Story behind-the-scenes
Catmull’s research paper:
Bloomberg’s coverage of the Pixar Antitrust Case
://
US V Lucasfilm litigation
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0:00 - Intro
1:56 - Animation software through the decades
4:09 - Ed Catmull & the Graphics Group
7:08 - A Computer Animated Hand
10:05 - Analog rendering of a digital video
11:42 - Pixar was decades ahead of the game
14:07 - 3D modeling has never been easier
15:41 - I LOVE megacorporations I LOVE megacorporations I LO
18:25 - Outro
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