Nodes School Level 5 | PBR from 1 seamless texture | Box Mapping
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In this episode of nodes school I go through how you can take a seamless texture and apply it to your model without unwrapping and also turn that texture into a PBR. This will also work in 2.8 without any real difference.
“Materials Made Easy - Non-Destructive Shading in Blender“ by Zacharias Reinhardt
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