Make your own PBR textures from ai generated materials!
can generate multi texture PBR materials but sometimes the results are not very precise. In this video you’ll learn to model your own scifi texture and use Blender to create separate passes such as color, metallic, roughness, normal, height, and ambient occlusion which you can use in your own PBR materials! Using Blender like this opens up tons of possibilties.
#ai #aiart #blender #blendertutorial #texturepack #PBRmaterial #blendertexture #blendernodes #modeling
0:00 Intro
0:18 My take on AI textures
1:24 Modeling the shape
6:21 Collection instances
13:10 Why I don’t use boxcutter/hardops
20:00 Premade cutters trick
25:52 Color pass for texture output
32:20 Camera setup for texture rendering
34:14 Testing color accuracy of output
36:18 Metallic texture output
37:41 Daniel makes a discovery about filmic
38:20 Roughness texture output
40:08 Normal map output
41:07 Height map output
43:22 Ambient occlusion map output
44:25 Using the PBR set
47:00 Adding procedural imperfections
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