Since my previous creature breach vfx shot had a lot of interest for a tutorial, I decided to make a similar looking shot using the same techniques, albeit a little less complex, so that it could be fit in a workshop.
You can access it here. I hope you find it instuctive!
To shed some stats about the making of the shot, something people have been quite keen about knowing:
Length - 400 frames
Particle count - around 100 million on the whitewater.
Simulation time for FLIP water - 35 min
Simulation time for all whitewater - 57 min
Render time - Average of 6 min/frame (Karma CPU)
Disk footprint - 219 GB
Workstation specs - AMD Threadripper 3970x, 128 GB RAM (not fully utilized on simulations)
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