Alan Wake 2 PC Performance Tested! Low, Med, High, FSR, DLSS 3.5, Path Tracing and More!
Alan Wake 2 release date is tomorrow and many PC gamers will want to know if the extremely demanding system requirements are for real. In this video I benchmark Alan Wake 2 PC performance on a variety of GPUs and settings from the system requirements list to see how they stack up. I also test the performance of a GTX 10 series GPU to see if the mesh shaders requirement makes the game unplayable. I also take a brief look at DLSS 3.5 Ray Reconstruction and the game’s “fully ray traced“ path tracing mode.
Test system specs (ResizeBAR/SAM ON):
CPU: Ryzen 7800X3D
Cooler: Corsair H150i Elite
Mobo: ROG Strix X670E-a
RAM: 32GB DDR5 6000 CL30:
SSD: Samsung 980 Pro
Case: Corsair iCUE 5000T RGB
PSU: Thermaltake 1650W Toughpower GF3
Monitor: LG C1 48 inch OLED
Keyboard: Logitech G915 TKL (tactile)
Mouse: Logitech G305
What equipment do I use to make my videos?
Camera: Sony a6100
Camera Lens: Sigma 16mm f/1.4
Camera Capture Card: Elgato CamLink 4K
PC Capture Card:
Mic: My actual mic (AT 3035) is out of production but this is a similar mic (AT 2020)
Portable Mic attached to camera: Rode Video Micro
Audio Interface: Focusrite Scarlett 2i2 3rd Gen:
Greenscreen: Emart Collapsable
Lights: Neewar Dimmable USB LED
RGB Strip Backlight on desk:
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Chapters:
0:00 Alan Wake 2 System Requirements made headlines- let’s test them out!
1:41 GTX 1070 vs Alan Wake 2
8:20 RTX 2060 6GB vs Alan Wake 2 (min system requirement)
12:04 RTX 3060 12GB vs Alan Wake 2 (Medium Recommended GPU sys req)
16:44 Looking at perf scaling from low to high on RTX 3060
18:00 RTX 3070 (Is it really only 1080p Med 60 with DLSS P like sys req?)
21:49 RTX 4070 vs Alan Wake 2
25:02 4K DLSS P (1080p internal res) vs Native 1080p performance
26:45 RTX 4070 vs Medium Path Tracing (Forest Scene)
28:41 RTX 4070 vs Ray Tracing/Path Tracing (Town Scene)
33:11 RTX 4090 vs Alan Wake 2
38:20 Final Thoughts- were the system requirements and headlines for real?
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