[DOOM] John Romero’s Level Design Rules

During the development of DOOM, John Romero came up with eight special rules to make his levels look and play as good as possible. This video discusses those rules and shows how they were applied all throughout Knee-Deep in the Dead, DOOM’s iconic first episode. For reference, the eight rules are as follows: 1. Always change floor height when changing floor textures. (0:28) 2. Use border textures between different wall segments and doorways. (1:05) 3. Be strict about texture alignment. (1:47) 4. Use contr
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