How to Optimize Photogrammetry Scans with Blender 3.0 - Blender Tutorial
In this blender tutorial, I am going to show you my complete workflow for optimizing photogrammetry scans to improve rendering performance and for use as game assets.
This blender tutorial will cover repairing, remeshing, UV unwrapping, texture baking, texture painting and finally uploading the mesh to Sketchfab.
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The photogrammetry model was created using the iPhone app Metascan
Checkout my review of this app here:
Checkout my other tutorial on processing photogrammetry models with Meshroom:
Have a look at my video series on rendering blender scenes fast and for free using google colab:
Introduction 00:00:00
Import Model 00:01:11
Cropping 00:02:23
Some More Useful Copping Tools 00:09:05
Fix the Mesh 00
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